AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Lithuania: Q1 2022
Discover the performance of the top 5 Stickman games on Android in Lithuania during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Stickman games on Android in Lithuania demonstrated varying trends in downloads, revenue, and active users. Here's a closer look at the performance of each game based on Sensor Tower data.
Stick vs Craftman by XGame Global saw a peak in weekly downloads at 4.9K in the week of January 31, before gradually declining to 960 by the end of March. Active users for the game peaked at 5.3K in the week of February 7 but decreased steadily to 1.8K by the end of the quarter. Revenue for this game remained at $0 throughout the period.
Stickman Dismounting from ViperGames experienced a varied download trend, with a high of 1.4K in the last week of December 2021, and a low of 0 in the week of March 21. The active user count for Stickman Dismounting started at 1.9K in the last week of December, peaked at 2.7K by January 10, and then saw a decline to 439 by the end of March. The game did not generate any revenue during this period.
Stick War: Legacy by Max Games Studios maintained a relatively stable download rate, hovering around 500 downloads per week. The game’s weekly active users showed a steady increase from 1.3K in the first week of January to around 1.5K by the end of March. The game generated modest revenue, peaking at $32 in the week of January 31.
Supreme Duelist from Neron's Brother demonstrated consistent download numbers, ranging from 372 to 642 per week throughout the quarter. Active users for Supreme Duelist started at 5.9K in the last week of December and ended at around 4.8K by the end of March. The game did not record any revenue during this period.
Stick Red boy and Blue girl by ABI Games Studio saw fluctuating download numbers, with a peak of 776 in the week of February 14 and a low of 249 in the week of February 7. Active users for the game started at 816 in the first week of January, peaked at 1.1K in mid-February, and finished the quarter at 915. The game did not generate any revenue during this period.
For more detailed insights and data on app performance, visit Sensor Tower.